Collimation Capabilities / 2026

Culture is the original infrastructure.

From creative direction to production, we build films, virtual worlds, interactive installations, and live experiences. Our work connects artists, brands, and communities with audiences across screens and physical spaces.

01 / Story
Find the cultural truth.
02 / Technology
Choose what deepens it.
03 / Participation
Give people a way in.

02 / Alignment

We align story, technology, and participation.

The format changes with the project. The point of view stays coherent. Move through five signals to see how one practice takes different forms.

Collimation House collage and title artwork 01 / 05

Collimation House / Live culture

The gathering becomes the studio.

Performance, conversation, capture, and distribution share one room.

  1. 01Listen before choosing the format.
  2. 02Build the reason to participate.
  3. 03Let every extension carry the same story.

03 / Practice

One practice. Six ways to build.

Select a capability. The right mix follows the story, audience, place, and outcome instead of a fixed production formula.

01 / 06

Build the core story

Film + Content

Build the core story and the media that lets it travel, from documentary and television to live capture, animation, campaigns, and short-form distribution.

  • Documentary
  • Television
  • Live capture
  • Animation
  • Campaigns
  • Short-form media
View all six capabilities at a glance

Collimation capabilities

Film + Content

Documentary, television, live capture, animation, campaigns, and short-form media that build the core story and help it travel.

Immersive + Interactive

Virtual, augmented, mixed, and location-based experiences built around a clear reason for people to participate.

World-Building

Narrative systems connecting characters, places, formats, and audience pathways as a story expands.

Virtual Production

Real-time production using Unreal Engine, Unity, LED stages, 3D scanning, digital twins, and connected workflows.

Live + Spectacle

Concerts, holograms, volumetric capture, projection mapping, cultural gatherings, and live participation.

Liquid Media

Format expansion, localization, distribution design, audience pathways, and connected media systems that help an idea keep moving.

04 / Work Reel

Work that refuses one format.

Eight projects from a much wider practice. Select a signal for a concise project view, then open the full entry in the work archive.

A participant wearing an EEG headset at Brave New Earth 01 / 08

Immersive narrative

Brave New Earth

Immersive + Interactive / World-Building

An audience-responsive installation combining EEG input, projection, and collaborative creation inside one shared visual environment.

Open full project

Selected project01 / 08

Browse the selected projects as a list

Selected Collimation work

Collimation House collage and title artwork

Live culture

Collimation House

A live cultural format where performance, conversation, capture, and distribution shared one room.

Audience members wearing VR headsets during the Tulsa activation

Immersive + history

Greenwood Avenue VR Screening

A synchronized public VR screening in Tulsa using headsets, spatial audio, shared playback, and onsite audience support.

A participant wearing an EEG headset inside Brave New Earth

Immersive narrative

Brave New Earth

An audience-responsive installation combining EEG input, projection, and collaborative creation inside one shared visual environment.

Olin Simplis testing The Sixth Man virtual reality training experience

Basketball + VR

The Sixth Man

A Meta Quest basketball academy translating Olin Simplis's shooting-development system into drills and coached repetition.

Footprints Through Time augmented figures at a historic site

History + place

Footprints Through Time

A place-based history experience connecting documented stories with the locations where they happened.

Crack'Em Up hologram performance

Comedy + culture

Crack'Em Up Comedy

A live comedy platform extended into screen, immersive, and hologram formats while keeping the performance exchange at the center.

Rendered environment inside Rapsody World

Artist world

Rapsody World

A custom virtual world built around Rapsody's music, performance, and audience connection.

05 / Proof + Network

The range is in the work.

Explore the projects, production media, and available coverage behind the practice. The counts below describe this selected archive and our services, not audience reach or campaign results.

23
Selected projects in the current partial archive
06
Connected capabilities across one practice
03
Ways in: originate, collaborate, activate

Measurement / Project planning

Define success before production.

The right KPI depends on the brief. These are measurement options to agree with a partner, not claims of results already achieved.

Audience

Unique reach, attendance, and completed views. Record the channel, reporting period, and source.

Participation

Experience starts, completion rate, time spent, and return visits. Define what counts as an interaction.

Learning

Enrollment, completion, skill assessment, and completed portfolios. Compare outcomes to the program's starting point.

Business

Qualified inquiries, opt-ins, conversions, and content reuse. Agree on attribution and reporting access.

Selected clients, partners + cultural collaborators

NBCUniversalMicrosoftNew BalanceFoot LockerBMWOpenAINVIDIANBA FoundationDream.OrgBurning ManCanadian Film CentreCritics ChoiceThe CWReallusionoVioSEIConUnited Way LASXSWArt BaselRitz-Carlton

Clear answers

What people ask us.

What does Collimation do?

Collimation is a cultural technology and experiential storytelling studio. We create film and content, immersive and interactive experiences, world-building systems, virtual production, live spectacle, and connected media.

What kinds of projects does Collimation produce?

Collimation develops original intellectual property and collaborates on documentary and television, campaigns, virtual and augmented reality, interactive installations, real-time production, concerts, holograms, projection mapping, cultural gatherings, and connected content systems.

How does Collimation work?

We begin with the cultural truth, choose technology only when it deepens the story, and design a clear reason for people to participate. A project may combine several capabilities.

Who does Collimation work with?

Collimation works with artists, brands, communities, and institutions that need a story to move across screens, physical spaces, live rooms, or participatory technology.

How do I start a project with Collimation?

Share the story, place, audience, or problem with Collimation. The first conversation identifies the right capability mix and a practical next step.

Bring us the story, place, audience, or problem.

Let's scope the work.

Tell us what you are building, who it is for, and where it needs to live. The first conversation identifies the right capability mix and a practical next step.